Name it, set the patch
Give the hunt a title, say where it happens (a park, a neighbourhood, a festival field) and when it starts. Players see all three before they join.
Rec · The treasure hunt builder
Plan and build your own treasure hunt, step by step. Pick the stops, write the clues, set the challenges. Your friends play it on their phones.
The same planning behind four years of birthday hunts, turned into a builder. It takes you through each decision in order and saves your draft on your device as you go.
Give the hunt a title, say where it happens (a park, a neighbourhood, a festival field) and when it starts. Players see all three before they join.
Pick a length, then name each stop and write its clue. Reorder them until the route makes sense on foot. The last stop is the finish line for every crew.
Each stop gets one challenge. Answers can be checked automatically, or left for you to judge. Put a hidden QR in front of any challenge so crews have to find the spot first.
Five looks for everything players see, from the join screen to the leaderboard.
Name the teams and list the players yourself, or let crews name themselves on the night. Up to 30 crews. Each gets its own order of stops, so nobody can just follow the crew ahead.
Walk through the whole hunt as any crew, on screen. Pretend-scan the QRs, submit answers, approve photos. Typos and broken routes show up here, not on the night.
Go live in test mode for free: 2 crews, so you can print the QRs and walk the route. Reset, unlock the hunt for £25, then hide the QRs at the stops. You get a player link and a start QR to send round, plus a private host link for approvals, crews and resets.
Players use their phone camera. You hold the power.
Every crew's progress, live. Ranks shuffle the moment a clue falls.
One shared stopwatch. It starts when the first crew joins and stops when the final selfie lands.
Every photo and video in one wall. Stick it on a screen at the after-party.
Every photo, video and judged answer queues on your phone. Approve it and the crew's next clue appears straight away.
Each crew gets its own order of stops. Scan out of turn and the hunt simply says: not yet.
It all runs in the browser. Point a camera at a QR and you're in.




per hunt, one-off. Build, preview and test for free first.
No subscription · No sign-up · Secure checkout by Stripe
Full refund if your hunt hasn't started · Refund policy
Building, previewing and a test run with 2 crews are free. Going live for the real thing costs £25 per hunt, paid once. No subscription.
Yes. If no crew has started your hunt, email us within 30 days of paying and we refund the full £25. Refund policy.
90 days after the last upload. Download the whole gallery from your host dashboard before then.
No. When you publish, you get a private host link. Keep it: that link is how you get back into your dashboard, on any phone.
The builder itself takes minutes. The real work is choosing stops and writing clues, so walk the area first. Most people plan over an evening, then hide the QR codes on the day.
No. Everything runs in the phone's browser. Scan the first QR and you're in.
Anything from a pair to a dozen. Most hunts work best with crews of four to six.
Anywhere with phone signal: parks, high streets, campuses, festival fields, your aunt's enormous garden.
You do, from your phone. Each submission lands in your host dashboard. Approve it and the crew's next clue appears instantly.
For bigger events, yes. Get in touch and tell us what you're plotting.